Study about Rigging 002

Spline IK

Spline IK is used for more advanced spine, snakes, tentacles and rubber man.

When you set the spline IK, do not check the create curve option.

Use the CV curve option 1.

0005

After proper joint orientation setup, make controls then duplicate and snap to each joints. After that, move custom controls strait backward.

0004

 

After you make spline IK, convert every CVs into clusters.

Click a control and a cluster  then parent constraint.

Do for everything.

0006

Make the hierarchy for controls and group it then move the pivot point on the root(pelvis) joint.

0007

Use the connection editor, make a connection between chest control(top control) rotate Y  and twist attribute in IK spline.

008

This is a final scene and shows what I have done for cleaning up.

 

My first figure modeling!

This is my first figure modeling. I planed this character during character design class and finished modeling. Work period is from 2016 July to August.

Always first try is worthy. I learned so much things from it about blend shaping, connection editor, and basic human rigging.  I also tried my first digital drawing in my life time to plan this one.

JiHoYang_CharacterSheet003