After I have finished the transforming rigging project for school, I restarted to polishing my Vf-1s modeling since April .
Because of the reason that I totally did not understand very basic of rigging , I detached every parts from the rig and re- oriented joint orientation.
The first try I have done before, I just used many set driven keys to control mechanics and whole transforming sequence, but after that I recognised that to control a transforming sequence by set driven is not good idea though I did not have many choices at that time.
The biggest problem was that I could not animate the transforming sequence. Yes, I had to make some controllers which controls a sequence by a sequence.
Anyway after I fixed rigging, I polished details.
So first time I completed the model, it had about 200,000 poly. But now it has about 4 million poly. I still have the room for improvement like new mechanical hand ,more details for cockpit and landing gear. However, this is all for now.
Next time I will introduce rigging features.
Tried a render shot.